![]() If so, that means game names act as seeds for console games as well. I'd love to hear back from anybody to see if this is the case. I'll let you know if it has the same caves, lakes, POIs, etc.ĮDIT: In fact, if you want to confirm for yourself, create a Survival SP random world and name it "Not Jeff" (inside joke with me and my son, please excuse) and head to coordinates 1836 N 2139 Y, you should find an entrance to an underground cave at or around that precise location. I am going to test it out with a friend later this week. On the console, I'd imagine it's the same way, but I don't know for certain. It actually strips out all spaces, so "My Name Is Jeff" becomes "MyNameIsJeff" to the system. On the PC version, yes, the name you give your randomly generated world also acts as its seed. Is this true or are Random gen world actually random and we have no way of inputting a seed? The most recent skin pack for 7 Days to Die is called The Detention Squad and it includes these skins for $1.99 USD: Brock, Cheyenne, Francis, Jen, Latasha, Raven, Clayton, Yumako, and Joey.Īccording to Telltale Games, 7 Days to Die is one of their most successful games at retail.Ive seen people say that when you name your new s actually the seed your putting in. Fixed an issue in which the SFX of certain weapons would only be audible for the first player in split screen.Changed the quest tracker so that it will appear during local multiplayer games.Fixed an issue where hunger and hydration would drop if the player hit the Guide or PS button on the controller to return to the dashboard or home screen.Fixed an issue where changing the system language would cause some elements of worlds created with a different language setting to change location or reset.Fixed an issue where the experience level of some skills/perks would not display correctly after the system language had been changed.With this fix the terrain generation corruption should no longer occur when switching between random gen maps on the same run of the game. The next time the map was loaded after starting the game fresh however, the system would recognize the corrupted chunks and automatically try to correct the terrain generation and any player made changes to these corrupted chunks would be lost. When this bug would occur, the terrain generation corruption could cause chunks to be in places they did not belong leading to incomplete buildings and vertical walls of terrain. Fixed an issue where switching between different random gen worlds on the same run of the game could sometimes cause terrain generation corruption.Random gen worlds created before patch 5 will not include the fix ![]() Fixed an issue where random gen maps would not generate certain Points of Interest: This will only be fixed on new random gen worlds created AFTER the installation of patch 5.In online games, each player can toggle it on or off without conflicting with other players’ settings.It is only available in single player and online multiplayer games (not local multiplayer).It is set to OFF by default: Go to Options > Video > Display Distant Terrain to toggle it ON.Distant terrain setting that allows you to see terrain in the distance.Here’s the full list of patch notes for today’s 7 Days to Die update: ![]()
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